The RPG mechanics are still shallow and still only there to create a context for the spelling. The added tactical depth is a slight improvement but the game is mostly more of the same. Balancing this out, enemies have new types of attacks and there are also endurance battles that don’t heal you between enemies. There’s also a new “rainbow” gem tile that can be used as any letter and is earned by using three different types of gem tile in a single word, which presents a new goal to push for mid-combat and encourages you to actually use the gems instead of stockpiling them for emergencies. Along with the treasures, there are now companions to take into battle who provide different kinds of bonuses, such as granting you a health potion every four turns. There are a few minor changes and additions over the original Bookworm Adventures. There’s also a story, though it can be safely ignored. As you progress through the game you earn equippable treasures that have varying bonuses such as increasing your defense or causing metal-related words to do extra damage. Enemies have their own attacks which will damage your health and sometimes confer various negative effects - including to the letter grid, such as causing certain tiles not to be worth any points. Longer words or those with less common letters deal more damage and award bonus “gem” tiles which confer a variety of beneficial effects when used, such as healing you or poisoning the enemy. Progress through a series of combat encounters, attacking by spelling words using a semi-random pool of letter tiles that are replaced when used. Spelling, contextualized with lightweight RPG tactics and resource management.Ī spelling game framed as a simple RPG, nearly identical to its predecessor. | 0 Comments Capsule Review: Bookworm Adventures Volume 2 I’m not ashamed that I giggled when I defeated a bipedal cat with "rectum.Bookworm Adventures Volume 2 - Pixel Poppers Review Equal satisfaction can be gleaned from spelling words with ill repute. Whipping out "inordinate" with three bonus tiles and a damage potion induces a lexiconal high so potent that it’s worth the effort. While one can beat the game spelling four and five letter words, no one will be satisfied with that. However, any player’s real challenge stems from the innate desire to nail the big one. Enemies do become more difficult, eventually reflecting damage or nullifying words under a certain length. Bookworm doesn’t punish the player unduly or frequently set him/her against soul-crushing bosses. Which is not to say the game is challenging, per se. Every level attempt sees advancement, even if the player loses to the level-end boss. Additionally, each downed enemy yields experience that eventually grants a stat-boosting level-up. Certain combinations of partner and treasures can be used to more effectively tackle certain levels, which adds much more strategy and planning to the game. What’s more, Lex eventually recruits sidekicks that deploy beneficial abilities every four turns. These range from simple power-boosting items to dictionaries that increase the damage of adjectives. As Lex downs stage-end bosses, he accumulates treasures that enhance or alter his abilities. One round might encourage the player to work a P bonus tile into a word, while another locks down half the tiles, leaving them with the dregs of the alphabet.īookworm‘s game play variety isn’t limited to tile permutation either. This makes every battle – and even every round – unique. What’s more, enemy attacks can shatter certain tiles, lock others down, or change tiles into rare letters. For instance, one tile adds damage and recovers health, while another poisons the opponent. Bonus tiles, rewarded for spelling long words, add beneficial effects when properly. Enemies attack the player after every word spelled, so the enemy will get fewer attacks if your words are long.īut don’t let that suggest that this game is a boring exchange of words. Lex attacks these creatures by constructing words from a 4×4 grid of letter tiles similar to Scrabble, with damage dealt being tied to the length of your words. The game follows titular bookworm Lex who, after being sucked into a storybook, must participate in a series of spelling battles with enemies based on legends or nursery rhymes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |